FOR IMMEDIATE RELEASE
November 29, 2005 |
Contact:
Andy Skoogman 651-276-0093
Brad Robideau 651.231.2482
Blois Olson 651.276.1678
New School Communications 651.221.1999
|
10th Annual
MediaWise® Video Game Report Card:
Console Makers Have Evolved, Ratings Have Devolved,
Most Retailers Take Step Backward, with One Exception
Parents Need to "Watch What Your Kids Watch"
and Play
Institute Calls for Ratings Summit; Provides
Ten Year Review and Preview; Unveils 2005 MediaWise
Parents Video Game Shopping List
Washington, D.C. -
The National Institute on Media and
the Family, the nation's leading resource on the
effects of media and video games on children, today
released its 10th Annual MediaWise Video Game
Report Card and a Ten Year Overview on the
Past and Future of the Video Game industry today
in Washington, D.C. This year's MediaWise Video
Game Report Card highlights serious issues with
the ratings system; lack of parental involvement;
and commends the responsible retailers and game
console makers.
David Walsh, Ph.D., president and founder of the
National Institute on Media and the Family, presented
the 10th Annual MediaWise Video Game Report Card
and was joined by Senator Joe Lieberman to unveil
the report card. Nationally syndicated columnist
Steven Kent also spoke on the trends of 2005. After
a decade of research and monitoring, the Institute
gave the video game industry a cumulative grade
of "D+."
"There has been significant industry progress
and reforms over the last decade, but ever more
violent and sadistic games are still ending up in
the hands of children," Dr. Walsh said. "We
feel the ESRB, which is owned and operated by the
video game industry, needs to be overhauled. Retailers
need to stop selling violent video games to children,
and lead all entertainment sectors by embracing
a universal independent ratings system."
"Two years ago, the Interactive Entertainment
Merchant's Association promised the public they
would enforce policies preventing the sale of M-rated
video games to children under 17," said Dr.
Walsh. "Unfortunately, they're not making good
on that promise. Retailers would rather appear as
if they care about children instead of actually
taking small steps to protect them."
Other areas of special concern in the 10th Annual
MediaWise Video Game Report Card include: a
student survey that shows M-rated video games are
more popular than ever; the widening gap between
what kids do and what parents know; and an update
on the arcade industry's development, implementation
and enforcement of its rating system. Similar to
previous years, the Annual MediaWise Video Game
Report Card provides parents a list of recommended
video games and games to avoid.
The National Institute on Media and
the Family is an independent, non-partisan, non-sectarian,
nonprofit organization. The Institute's mission
is to maximize the benefits and minimize the harm
mass media have on children through research and
education. For more information, visit www.mediafamily.org
on the Web or call 1-888-672-5437.
Highlights of the Report Card
and 10 Year Report Include:
-
Call for a Ratings
Summit
Despite 10 years of alert and repeated
calls for improvement, the Institute has
concluded the ESRB system is beyond repair.
The Institute will convene a Ratings Summit
in 2006 to be held with leading parent,
health and child welfare groups. The Institute
is also calling for an Independent Universal
Ratings System to replace the ESRB.
-
Retail Enforcement
This years' Institute's survey of retailers
found that retailers were actually more
lenient in their selling practices this
year compared to last. The number of young
girls able to buy M-rated video games
without adult supervision skyrocketed.
The secret shopper survey found that boys
as young as 9 were able to buy M-rated
video games 42 percent of the time and
girls were able to purchase M-rated games
46 percent of the time. Last year, girls
were only able to purchase games 8 percent
of the time. One exception is Best Buy
Corporation, which implemented its policy
in 2005 and scored a perfect 100 percent
in clerk enforcement in all of our sting
efforts.
-
Parents Need to "Watch
What Their Kids Watch"
Parents and children are on different
planets when it comes to what parents
think their children are playing, and
the games they are actually playing. To
this effort, we will renew our "Watch
What Your Kids Watch" PSA campaign
in 2006, and expand beyond the 20 markets
we targeted in 2005.
Trends for
the Next 10 Years
The Institute's 10 Year Overview also identified
the following trends as issues that the industry,
researchers, retailers and parents need to
begin to address moving forward.
- Who's Playing Video Games Now?
The most important trend in video games,
one that has remained consistent with
every new Report Card: each year more
kids play more video games for more hours.
Over the last ten years, video games have
become one of the most prevalent and popular
forms of entertainment.
- Gaming and the Obesity Epidemic
Increasingly, it seems that the average
gamer is getting heavier. That's because
the amount of time kids spend playing
games, even non-violent and educational
games, is contributing to the obesity
epidemic among American youth.
- Video and Computer Game Addiction
Although the Institute was initially very
skeptical about whether computers and
video games were "addicting"
to some individuals, there is now scientific
evidence that the concept has validity.
- The Teaching Power of Games
The media revolution that laid the technological
foundation for graphic first-person shooter
games and addictive online games has also
been a wellspring for games that teach
learning skills, make exercising fun,
train professionals, and offer fun, safe
and engaging entertainment.
- Family Friendly Settings
The incorporation of parental controls
and family settings in the new Microsoft
Xbox 360, and the announcement by Nintendo
last week that they would do the same,
are key developments that illustrate the
partnership and progress the Institute
and others have made in the past ten years,
and will keep pursuing for the next ten
years.
10th Annual MediaWise® Video Game Report
Card
Ratings Education - C+
Retailers' Policies - B
Retailers' Enforcement - D-
Ratings Accuracy - F
Arcade Survey - B-
Industry's 10-year cumulative grade - D+
MediaWise®
Report Card Parent Buying Guide
|
Game Lists |
|
Rating: |
Parent Alert! Games
to avoid for your children and teens |
1. Far Cry |
M |
2. F.E.A.R. |
M |
3. The Warriors |
M |
4. Stubbs the Zombie in
Rebel Without a Pulse |
M |
5. True Crime: New York
City |
M |
6. Blitz: The League |
M |
7. Grand Theft Auto: Liberty
City Stories |
M |
8. God of War |
M |
9. Doom 3: Resurrection
of Evil |
M |
10. Urban Reign |
T |
11. Conker: Live and Reloaded |
M |
12. Resident Evil 4 |
M |
|
|
|
MediaWise recommended
games for children and teens |
1. Harry Potter and the
Goblet of Fire |
E 10+ |
2. The Incredibles: Rise
of the Underminer |
E 10+ |
3. Peter Jackson's King
Kong |
E |
4. Legend of Zelda: The
Minish Cap |
E |
5. The Chronicles
of Narnia: The Lion, The Witch, and The
Wardrobe |
E |
6. Sly 3: Honor Amongst
Thieves |
E 10+ |
7. We Love Katamari |
E |
8. Sid Meier's Pirates!
|
E |
9. Dance Dance Revolution
ULTRAMIX3 |
E 10+ |
10. Backyard Baseball 2005
|
E |
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