MediaWise® With Dr. Dave
A Bad Cause
Imagine a man walking down a street one afternoon
who slips on a banana peel, causing him to fall
and hit his head on an old typewriter someone has
left on the curb for the trash collector. Now here's
a question that seems simple at first but gets complicated
pretty quickly: what's to blame for the bump on
the man's head? Is it the banana peel or the typewriter?
Or is the man's inattention the problem? After all,
it's pretty hard to miss a bright yellow banana
peel.
You might be thinking these questions are pretty
silly, but I'm trying to get at something important.
Even in such a simple-minded situation, it's hard
to say exactly what made something happen. Naturally,
in more complicated and serious situations, proving
causation is much more difficult.
For years, we've suspected that violent video games
cause violent behavior and aggressive actions. As
the games get better and better - more realistic,
more fun to play - their impact on players has been
harder and harder to deny. And, for years a growing
body of scientific evidence has demonstrated that
blood-spatteringly violent games are associated
with aggressive tendencies in the kids who play
them. But, scientifically speaking, it's pretty
difficult to prove that images on a screen do something
to your thoughts and impulses. Until now, we've
had to admit that just because we see a link between
the games and the behavior doesn't mean one causes
the other.
I say until now because a study just conducted by
researchers at Michigan State University has proven
what we've long suspected: violent video games cause
aggression. Using MRI brain scans of players who
played at least five hours of a popular violent
video game each week, the scientists definitively
showed that the game caused unmistakably aggressive
brain activity while the players were playing. In
other words, the players' brains were acting as
if they were really engaged in the actions of their
onscreen counterparts.
A recent survey of the top-selling video games revealed
that fully half of the most popular games contain
serious violence. This means that if your child
is playing a game, he probably has a one-in-two
chance that his brain is undergoing aggressive thought
patterns. While the MSU study does not show a long-term
relationship of causation between violent games
and aggression, the short-term effects are clear.
Everyone who grew up watching cartoons knows that
a banana peel on the floor will make you slip and
fall. Well, it turns out the generation growing
up on video games knows something much more serious:
what it feels like to commit brutal acts of violence.
So, let's take "watching what our kids watch"
more seriously.
David Walsh, Ph.D. is the
founder of the MediaWise Movement, a program of
the National Institute on Media and the Family (www.mediawise.org).
His latest book is Why Do They Act That Way?
A Survival Guide to the Adolescent Brain for You
and Your Teen is a national bestseller.
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