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2008 video game report card parent guide
 
 
 
Cyberbullying                                                                                           Download Parent Guide (PDF)

Cyberbullying can mean sending derogatory insults or threats in messages, often many of them. Sometimes it entails circulating humiliating information or pictures of a youngster among peers. Sometimes it involves demeaning postings on Web sites. Now that video games often involve online play and social networking, cyberbullying can become an unwelcome part of gaming. In many ways, this is the same problem kids have had to put up with for years.

But in other ways, cyberbullying is a new kind of problem. Unlike the bullies of yesteryear, cyberbullies can get to their prey right in their own bedrooms. For the victims of cyberbullies, this access to the most private spaces and moments can be quite traumatizing. They can feel that there is no escape from their torturous social lives, or worse yet, that they are never safe from threatened harm. Make sure you talk with your kids about cyberbullying. Let them know they can tell you if they’re being bullied through a video game.

Aggression and Disrespect                         

Whoever tells the stories defines the culture. That isn’t new. It’s been true for thousands of years. What is new is that during the 20th century and at the beginning of the 21st, we have delegated more and more of the story telling function to mass media like video games. Some video games stories inform, educate and even inspire our youth. Too many, however, don’t. Too many specialize in dishing out heaping servings of violence, disrespect and degradation.

The research linking violent media with attitudes and behavior is so overwhelming that few researchers even bother to dispute that screen violence has an effect on the kids watching it. Does this mean that children directly mimic what they see on screens? Not necessarily. But an even more pervasive effect of violent media is not so much violent behavior, but rather the culture of disrespect it creates and nourishes. What stories are we telling? Make sure you talk with your kids about the values and stories they see in video games. Make sure they realize these stories and values aren’t necessarily appropriate in the real world. More importantly, make sure your kids aren’t playing games with age-inappropriate stories.
 
  © National Institute on Media and the Family.