spacer
 
Institute Reports

MediaWise Video Game Report Card Here you will find the most current Report Card.

Previous MediaWise Video Game Report Cards.

The National Summit on Video Games 2006, Youth and Public Policy brought together leading experts on video game effects research, ratings accuracy and effectiveness, public health and youth advocacy.

Video Games
Media Violence Media and Body Image
Media Habits
Media Ratings
Music Fact Sheets on topics from Children and Advertising to MTV.

Kaiser Family Foundation Reports
Title Date Source Description
Children's Media Use and Sleep Problems6/9/2008Kaiser Family FoundationResearch shows that most children and adolescents do not get enough high- quality sleep, and that their sleep times appear to have declined over the last two decades…
Parents, Children & Media: A Kaiser Family Foundation Survey6/19/20007Kaiser Family FoundationParents say they are gaining control over their children's exposure to sex and violence in the media, but…
Children's Exposure to Food Advertising on Television6/5/2007Kaiser Family FoundationA Side-by-Side Comparison of Results from Recent Studies by the Federal Trade Commission and the Kaiser Family Foundation
Food for Thought: Television Food Advertising to Children in the United States3/28/2007Kaiser Family FoundationThe Kaiser Family Foundation released the largest study ever conducted of TV food advertising to children.
The Teen Media Juggling Act: The Implications of Media Multitasking Among American Youth12/12/2006Kaiser Family FoundationIn recent years, the issue of media multitasking has sparked a broad discussion about the potential impact on children and youth…
Generation M: Media in the Lives of 8-18 Year-olds3/9/2005Kaiser Family FoundationExamines media use among a nationally representative sample of more than 2,000 3rd through 12th graders.
The Effects of Electronic Media on Children Ages Zero to Six1/31/2005Kaiser Family FoundationThis issue brief explores the history of research about the effects of electronic media on children zero to six…
Kids & Media @ The New Millennium November 1999 Kaiser Family Foundation The study, based on a nationally representative sample of more than 3,000 children ages 2 -18, shows how much time kids spend watching TV and movies, using computers, playing video games, listening to music, and reading.

Pew Research Center Reports
Title Date Source Description
Teens and Mobile Phones Over the Past Five Years: Pew Internet Looks Back 8/19/2009 Pew Internet & American Life Project Teenagers have previously lagged behind adults in their ownership of cell phones, but several years of survey data...
Networked Families10/19/2008Pew Internet and American Life ProjectThe internet and cell phones have become central components of modern family life. Among all household types, the traditional nuclear family has the highest rate of technology usage and ownership…
Teens, Video Games and Civics9/16/2008Pew Internet and American Life ProjectTeens' gaming experiences are diverse and include significant social interaction and civic engagement…
Teens and Social Media12/19/2007Pew Internet and American Life ProjectThe use of social media gains a greater foothold in teen life as they embrace the conversational nature of interactive online media…
Parent and Teen Internet Use10/24/2007Pew Internet and American Life ProjectParents today are less likely to say that the internet has been a good thing for their children than they were in 2004…
Teens and Online Stranger Contact10/14/2007Pew Internet and American Life ProjectFully 32% of online teens have been contacted by someone with no connection to them or any of their friends…
Cyberbullying and Online Teens6/27/2007Pew Internet and American Life ProjectAbout one third (32%) of all teenagers who use the internet say they have been targets…
Social Networking Websites and Teens1/7/2007Pew Internet and American Life ProjectMore than half (55%) of all online American youths ages 12-17 use online social networking sites…

The John D. and Catherine T. MacArthur Foundation
  Digital Media and Learning
Title Date Source Description
Living and Learning with New Media: Summary of Findings from the Digital Youth Project   11/2008 MacArthur Foundation Youth use online media to extend friendships and interests.
The John D. and Catherine T. MacArthur Foundation Series on Digital Media and Learning 12/2007 MacArthur Foundation and MIT Press Examines the effect of digital media tools on how people learn, network, communicate, and play, and how growing up with these tools may affect a person's sense of self, how they express themselves, and their ability to learn, exercise judgment, and think systematically.  (Available for purchase or free online.)

Harris Interactive Polls
Title Date Source Description
National Study Reveals How Teens Are Shaping & Reshaping Their Wireless World9/12/2008Harris InteractiveStudy Sheds New Light On Teens' Cell Phone Habits, Expectations & Dream Phone Wishes
Video Game Addiction: Is it Real?4/7/2007Harris InteractiveMales ages 8 to 18 report feeling "addicted to video games", according to Harris Interactive survey…
Modern Technology Has Tremendous Impact on the Way Teens Communicate2/20/2007Harris InteractiveCell phones, social networking websites and landline phones are popular, but youth are cautious on their use…

USC Annenberg Reports
Title Date Source Description
2009 Digital Future Report 5/2009 USC Annenberg School for Communication The eighth annual study focuses on the changing nature of media. In a year when the woes of newspapers -- layoffs, consolidations, and outright closings -- are more extensive than in any period in memory, strong evidence of the changing nature of media use in America may be found in a single statistic:
World Internet Report, International Report 2009 6/2009 USC Annenberg School for Communication Now, for the first time, the World Internet Project has published its global findings on the impact of online technology -- a five-continent collaboration creates an international picture of change produced by the Internet.
2008 Digital Future Report12/2008USC Annenberg School for CommunicationSeventh annual study finds significant concerns about online predators and children's participation in online communities…

Nielsen Reports
Title Date Source Description
Growing Up, and Growing Fast: Kids 2-11 Spending More Time Online 7/6/2009 Nielsen Online 16 Million Strong and Growing: Growth Rate of Kids Online Outpaces Overall Internet Population
How Teens Use Media 6/2009 Nielsen Report A Nielsen report on the myths and realities of teen media trends.
Nielsen’s Three Screen Report May 20, 2009 The Nielsen Company Americans may choose to consume video on the “best screen available,” yet traditional TV remains the screen of choice.
3 Screen Report: Television, Internet and Mobile Usage in the United States 5/2008 The Nielsen Company

This is the first in a series of reports from The Nielsen Company summarizing the amount of activity, including video viewing, which occurs on a monthly basis by the average user over television, Internet and mobile phones...

A2,M2 Three Screen Report 4th Quarter, 2008 The Nielsen Company The Nielsen Company reported that viewing of video on television, Internet and mobile devices – the Three Screens – continues to increase and has reached new heights.
The State of the Video Gamer 4th Quarter 2008 The Nielsen Company

Video games have grown in popularity as a form of entertainment over the past several years. Video game sales have thus far been little affected by the downturn in the economy. Both game consoles sales and video game sales continue to have healthy growth…

Social Media And Video Site Engagement Reshapes The Web April 22, 2009 The Nielsen Company Online engagement by Internet users is deepening, according to a new report on the online landscape released today by The Nielsen Company.

Many of our reports are in Adobe Acrobat Portable Document Format (PDF). If you need Adobe Acrobat Reader, you can get it free here.

Get Adobe Acrobat Reader Free
 
 
 
 
  © National Institute on Media and the Family.