The
National Summit on Video Games 2006, Youth and Public Policy brought together
leading experts on video game effects research, ratings accuracy and effectiveness,
public health and youth advocacy.
Research shows that most children and adolescents
do not get enough high- quality sleep, and that their sleep times appear to have
declined over the last two decades
The study, based on a nationally representative
sample of more than 3,000 children ages 2 -18, shows how much time kids spend
watching TV and movies, using computers, playing video games, listening to music,
and reading.
The internet and cell phones have
become central components of modern family life. Among all household types, the
traditional nuclear family has the highest rate of technology usage and ownership
Examines the effect of digital media tools on how people learn, network, communicate, and play, and how growing up with these tools may affect a person's sense of self, how they express themselves, and their ability to learn, exercise judgment, and think systematically. (Available for purchase or free online.)
The eighth annual study focuses on the changing nature of media. In a year when the woes of newspapers -- layoffs, consolidations, and outright closings -- are more extensive than in any period in memory, strong evidence of the changing nature of media use in America may be found in a single statistic:
Now, for the first time, the World Internet Project has published its global findings on the impact of online technology -- a five-continent collaboration creates an international picture of change produced by the Internet.
This is the first in a series of reports from The Nielsen Company summarizing the amount of activity, including video viewing, which occurs on a monthly basis by the average user over television, Internet and mobile phones...
The Nielsen Company reported that viewing of video on television, Internet and mobile devices – the Three Screens – continues to increase and has reached new heights.
Video games have grown in popularity as a form of entertainment over the past several years. Video game sales have thus far been little affected by the downturn in the economy. Both game consoles sales and video game sales continue to have healthy growth…