FOR IMMEDIATE
RELEASE
July, 10, 2007 |
Contact:
Darin Broton, 952-851-7286
Jason Sprenger. 952-851-1602
Tunheim Partners |
National Research
Experts Release Recommendations
for Future Video Game Research, Education and Public
Policy
The National Institute on
Media and the Family and researchers from Iowa State
University issue detailed report calling for improving
video game ratings, expanding media research and
utilizing video games in education
MINNEAPOLIS Stating progress has been
made but additional research is needed, the National
Institute on Media and the Family and researchers from
Iowa State University today released a detailed report
with recommendations from its National Summit on Video
Games, Youth and Public Policy. The reports recommendations
on video game research, education and public policy
were a result of the collaboration of academic scholars,
public health officials, and child health advocates
who discussed the health and psychological impact of
violent and sexually explicit video games on children
and the current rating system.
This report serves as a best practices
repository for researchers and policymakers,
said Dr. Craig Anderson of Iowa State University.
The report breaks new academic ground and offers
new ideas for policymakers, public health advocates
and parents.
Future research, including studies regarding
the effects of media violence on children, will be
well-served by this report, added Dr. Douglas
Gentile of Iowa State University. The next step
is to make these recommendations a reality.
Among the recommendations listed in the report:
- Involve parental input and research, including how
to make video game content descriptors more effective
and useful.
- Identify reasons why parents disregard the M-rating
(Mature, for age 17 and older).
- In addition to negative effects of violent video games,
incorporate into video game ratings information for
consumers about the potential beneficial effects of
video games that offer positive attributes.
- Encourage scientific organizations to file amicus
briefs, or friend-of-the-court briefs, in support
of court cases involving video game sales restrictions.
- Establish dedicated educational programs for the judiciary
system on how scientific research establishes probabilistic
conclusions about causality and translating scientific
research for court opinions / decisions.
- Make the message of harm from violent video game playing
more consistent within and among scientists, public
health organizations, the video gaming industry, and
educational institutions, particularly at the elementary
school levels, to help parents and their children
clearly understand violent video game effects.
These recommendations were designed to protect
families from gratuitous violence and sex in video
games and assist the ESRB in enhancing its ratings
enforcement and educational efforts, said Dr.
David Walsh, president of the National Institute on
Media and the Family. While great strides have
been made in improving ratings education and enforcement,
more work is needed to address the rise of violence
in video games.
Walsh praised the Entertainment Software Rating Boards
recent decision to issue Take-Twos Manhunt 2
an Adults-Only rating and its crackdown
on video game trailers. He said its proof that
the ESRB has made significant progress in keeping
extremely violent and graphic materials out of childrens
hands.
The National Summit on Video Games, Youth and Public
Policy was held in November 2006. Participants included
Patricia Vance of the ESRB, Jeff McIntyre of the American
Psychological Association and U.S. Representative
Betty McCollum.
The full report, including a full list of summit
participants, is available on the National Institute
on Media and the Familys Web site, www.mediafamily.org/videogame2006summit.
About the National Institute on Media and the Family
The National Institute on Media and the Family is
an independent non-partisan, non-sectarian, nonprofit
organization. The Institutes mission is to maximize
the benefits and minimize the harm mass media have
on children through research and education. For more
information, visit www.mediawise.org.
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