FOR IMMEDIATE RELEASE
November 6, 2006 |
Contact:
Darin Broton, 952-851-7286
Jason Sprenger. 952-851-1602
Tunheim Partners |
First-Ever
Summit on Video Games and Youth a Success
Medical and Health Experts Agree
Video Game Violence Contributes to Aggressive Behavior
in Youth
Minneapolis The National
Summit on Video Games, Youth and Public Policy, sponsored
by the National Institute on Media and the Family
and Iowa State University, was called a success by
summit organizers and participants. The summit was
the first time academic scholars, public health officials,
child health advocates and the video game industry
had come together to discuss the health and psychological
impact of violent and sexually explicit video games
on children and the current rating system.
Held on the University of Minnesota-Saint Paul campus,
the summit examined the current and emerging trends
related to video game rating systems, education policy
and government regulation. Participants included Patricia
Vance of the Entertainment Software Rating Board,
Jeff McIntyre of the American Psychological Association
and Dr. David Walsh of the National Institute on Media
and the Family.
For the first time ever, academic scholars,
medical experts, child health advocates and representatives
from the video game industry had a thoughtful discussion
on the video game rating system and research on the
impact these games have on our children, said
Dr. David Walsh. The discussion was very helpful
for everyone involved, and I look forward to continued
dialogue as we seek solutions that steer our children
toward positive games and away from negative games.
It was remarkable to see the cooperation and
collaboration among the Summit participants,
said Dr. Douglas Gentile of Iowa State University.
"I am optimistic that if researchers and health
experts continue to have a meaningful dialogue with
the video game industry, we can make great strides
in improving the ratings, public education about how
important it is to use the ratings, and in creating
public policies that make sense."
Before adjourning, the summits academic, medical
and health experts and organizations agreed to a joint
statement regarding the effects of violent video games
on children and youth. The statement read:
Behavioral science research demonstrates that
playing violent video games can increase the likelihood
of aggressive behavior in children and youth.
The following experts and organizations
signed the statement:
-
David Walsh, Ph.D., National Institute
on Media and the Family
-
Craig Anderson, Ph.D., Iowa State
University
-
Joanne Cantor, Ph.D., University
of Wisconsin
-
Karen Dill, Ph.D., Lenoir-Rhyne
College
-
Eileen Espejo, Children Now
-
Jeanne Funk, Ph.D., University
of Toledo
-
Douglas Gentile, Ph.D., Iowa State
University
-
Dale Kunkel, Ph.D., University
of Arizona
-
Bob McCannon, The Action Coalition
for Media Education
-
Michael Rich, M.D., MPH; Center
on Media and Child Health Harvard University
-
Dorothy Singer, Ph.D., Yale University
-
Common Sense Media
- Interfaith Center on Corporate Responsibility
- Bradley Greenberg, Michigan State University
In the coming weeks, the summit participants
will release a 10-year plan, which will outline benchmarks
and creative solutions to addressing childrens
access to violent and sexually explicit video games.
One component of the plan calls for an annual summit
so interested parties can continue their dialogue.
The National Institute on Media and
the Family is an independent non-partisan, non-sectarian,
nonprofit organization. The Institutes mission
is to maximize the benefits and minimize the harm
mass media have on children through research and education.
For more information, visit www.mediawise.org.
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