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Press Release

National Institute on Media and the Family
Children Who Play Violent Video Games Are More Aggressive

Video Game Exposure Makes Less Aggressive Kids More Likely to Fight than
Aggressive Children who Don't Play Violent Video Games

Contact: Blois Olson or Heather Surat
651-221-1999 or 651 -276-1678

MINNEAPOLIS - April 19, 2001. Groundbreaking new research by the National Institute on Media and the Family suggests video game violence is a risk factor for aggressive behavior among adolescents. The research will be presented Friday, April 20th, at the Society for Research in Child Development biennial meeting in Minneapolis.

The research is significant because it is the first research that demonstrates that children who are least aggressive in nature but are exposed to violent video games, are more likely to get into fights than children who are very aggressive but do not play violent video games.

The study finds that children who play violent video games:

  • See the world as a more hostile place.
  • Argue with teachers more frequently.
  • Are more likely to be involved in physical fights.
  • Don't perform as well in school.

The research indicates that parents play a role in their kids' exposure to violent video games. Only 13 percent of adolescents say their parents "always" or "often" put limits on the amount of time they're allowed to play video games, while 43 percent say they "never" do. Thirty-one percent of students think their parents understand the video game ratings system, and only 15 percent say their parents "always" or "often" check the ratings before renting or purchasing video games.

"We wanted to know if there was a correlation between exposure to violent video games and students' aggressive thoughts, attitudes and behaviors," lead author and independent video game researcher Paul Lynch said. "It turns out there is. Violent video game players are more likely to argue with teachers and get into physical fights"

Over 600 8th and 9th grade students from four schools participated in the study.

"Our data show that youth who play a lot of very violent video games view the world as a more hostile place, and are more hostile themselves." National Institute on Media and the Family Director of Research Douglas Gentile, Ph.D. said. "This is even true for kids who are not aggressive by nature."

The National Institute on Media and the Family is accredited for developing the nationally renowned Video and Computer Game Report Card that measures the performance of the video and computer game industry in particular areas such as marketing and advertising, ratings enforcement and ratings education. The Report Card consists of several recommendations by the Institute aimed at retailers to enforce policies prohibiting the sale of adult rated games to minors.

Paul Lynch is a third-year medical student at the University of Oklahoma College of Medicine, and has conducted research on violent video games for over 10 years. Lynch, the youngest presenter in the history of the American Psychosomatic Society, was honored with that organization's Scholars Award in 1999. Mr. Lynch has collaborated with the National Institute on Media and the Family on designing and conducting multiple research projects on the physiological and psychological effects of violent video games for over two years.

Douglas A. Gentile, Ph.D. is a child psychologist and the director of research at the National Institute on Media and the Family, one of the country's leading organizations that provides research, information and education about the impact of the media on children and families

About the National Institute on Media and the Family: The National Institute on Media and the Family is an independent non-partisan, non-sectarian, non-profit organization. The Institute's mission is to maximize the benefits and minimize the harm of media on children and families through research, education and advocacy. For more information visit www.medaifamily.org on the Web or call 1-888-672-5437.

About the Society for Research in Child Development: The Society for Research in Child Development is a multidisciplinary, not-for-profit, professional association with an international membership of over 5,400 researchers, teachers/professors, clinicians, physicians, nurses, lawyers, therapists and policy makers.

The SRCD biennial meeting runs from April 19 - 22 at the Minneapolis Convention Center. The conference gives researchers the opportunity to share cutting edge research to fellow colleagues from around the world.

For a copy of the full report, please contact the National Institute by clicking here and request the video game report.

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