As parents we set
limits and boundaries for our kids every day. On small issues,
like a second helping of dessert, and on bigger ones, like
curfews and spending, we constantly have to draw the line
for our children in order to protect and educate them. But
with some lines we need help doing the drawing. We need
the culture at large to take notice and takes steps to solve
a bigger problem.
Well, after years of sliding down a slippery slope of media
violence, it looks like we've finally decided enough is
enough. Consider these three incidents that occurred within
a month of each other:
First, the British Board of Film Classification (BBFC),
the group that rates movies and video games in the UK, refused
to give a rating to the game Manhunt 2. That means Manhunt
2 cannot be legally sold anywhere in Great Britain. Other
nations, including New Zealand and Ireland soon banned Manhunt
2 in their countries too. In this country, the game industry's
own Entertainment Software Ratings Board (ESRB) gave the
game an AO (Adults Only) rating. As a result, most major
American retailers won't carry Manhunt 2. In the past, AO
ratings have meant graphic sexual content. But Manhunt 2
is getting worldwide attention for its extreme violence.
According to the BBFC, the problem is the "sustained
and cumulative casual sadism in the way in which killings
are committed, and encouraged, in the game."
Second, the US Senate Commerce Committee convened a hearing
on television violence. During the hearing, Senator Jay
Rockefeller of West Virginia announced plans to introduce
legislation that would restrict the broadcast of violent
content, saying, "I fear that graphic, violent programming
has become so pervasive and has been shown to be so harmful,
we are left with no choice but to have the government step
in."
Third, a new study out of UCLA found that the majority of
teen movies are violent. Really violent. Nearly 90 percent
of the top grossing PG-13 films from 1999 and 2000 contained
some level of violence. The report found 2,251 acts of violence
in the 77 films. According to the researchers, PG-13 movies
usually don't show the negative consequences of violence.
The researchers urged the film industry to take responsibility
for its content and urged parents to steer their teens away
from violent movies.
Taken together, these examples show us the problem isn't
video games, television, or movies. It's media violence,
a phenomenon that spans all formats. If anything, each medium
seems to be trying to outdo the depictions of violence in
the other media, making media violence a bigger problem
every day.
The good news is that people in power are finally taking
note and trying to do something about it. Censorship worries
will make it difficult for governments to regulate media
violence. But in our own homes, we have the power to draw
the lines where they need to be. Let's make sure our MediaWise
kids know violence, in or out of the media, is serious and
dangerous.
David Walsh, Ph.D. is the founder of the MediaWise Movement,
a program of the National Institute on Media and the Family
(www.mediawise.org).
His latest book, No: Why Kids - of All Ages - Need to Hear
It and Ways Parents Can Say It (Free Press) is available
in bookstores.
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