Donate Now
 
Dr. David Walsh
Columns
Video Games Video Games
Television & Movies Television & Movies
Computers & Internet Internet & Computers
General General
Adolescents Adolescents
Literacy & School Success Literacy & School
Obesity Obesity
Violence in the Media Violence in the Media
MediaWise® With Dr. Dave   Print this page

Coming Together

What is technology doing to our kids? What can they expect in the future? What, exactly, are the new dangers? Where, exactly, are the new opportunities? Who's responsible for what? More importantly, since we're all in this together, what should we do now? What can we do?

These aren't easy questions to answer. And if we do answer them, we often find we don't agree with other people's answers. Most of the time, it's a lot more convenient to ignore such questions. Modern life is complicated enough…which is why we have so much technology in the first place.

This dilemma, a dilemma faced by every parent, is what prompted us to convene the first National Summit on Video Games, Youth and Public Policy, a two-day conference sponsored by the National Institute on Media & Family and Iowa State University. For the first time ever, the Summit gathered academic scholars, public health officials, child health advocates and representatives from the video game industry. Together, we discussed the impact of violent and sexually explicit video games.

Not everyone left the Summit in total agreement on every issue. The industry representatives in particular were reluctant to admit video games can ever cause harm to kids. However, most of the rest of us, including leading researchers from all across the country, signed a joint statement saying research shows "that playing violent video games can increase the likelihood of aggressive behavior in children and youth."

In the end, I don't think our agreements and disagreements are as important as this fact: everybody, on all sides of the issue, came together to try to figure out a way to work together.

Regular readers of this column know there a few simple things individual parents can do to help protect their kids from the harmful effects of media. Setting limits on content and amount is a big start. Being aware of what's on the screen - watching what your kids watch - is a big part of it too. The reason these simple approaches work is because they establish important connections with your kids. Watching what your kids watch sends an important message: you care what media does to them and you want to create a healthy media diet, together. In a way, watching what our kids watch, establishing important connections and setting appropriate limits - it's exactly what the leaders on all sides of the video game issue need to do too.

Regular readers of this column also know I have dedicated much of the past decade to the issue of violent video games. In those ten years, I've seen certain things get a lot worse. The most violent games keep getting more disgusting and graphic. And the latest research continues to show the harm of such images. For kids who have no limits on their media diet, these are dark times. But as I write these words after the Summit, I see light at the end of the tunnel. For the first time, I truly believe we'll get there together.

David Walsh, Ph.D. is the founder of the MediaWise Movement, a program of the National Institute on Media and the Family (www.mediawise.org). His latest book, Why Do They Act That Way? A Survival Guide to the Adolescent Brain for You and Your Teen, is a national bestseller.

 
 
 
© National Institute on Media and the Family.