Imagine a man walking
down a street one afternoon who slips on a banana peel,
causing him to fall and hit his head on an old typewriter
someone has left on the curb for the trash collector. Now
here's a question that seems simple at first but gets complicated
pretty quickly: what's to blame for the bump on the man's
head? Is it the banana peel or the typewriter? Or is the
man's inattention the problem? After all, it's pretty hard
to miss a bright yellow banana peel.
You might be thinking these questions are pretty silly,
but I'm trying to get at something important. Even in such
a simple-minded situation, it's hard to say exactly what
made something happen. Naturally, in more complicated and
serious situations, proving causation is much more difficult.
For years, we've suspected that violent video games cause
violent behavior and aggressive actions. As the games get
better and better - more realistic, more fun to play - their
impact on players has been harder and harder to deny. And,
for years a growing body of scientific evidence has demonstrated
that blood-spatteringly violent games are associated with
aggressive tendencies in the kids who play them. But, scientifically
speaking, it's pretty difficult to prove that images on
a screen do something to your thoughts and impulses. Until
now, we've had to admit that just because we see a link
between the games and the behavior doesn't mean one causes
the other.
I say until now because a study just conducted by researchers
at Michigan State University has proven what we've long
suspected: violent video games cause aggression. Using MRI
brain scans of players who played at least five hours of
a popular violent video game each week, the scientists definitively
showed that the game caused unmistakably aggressive brain
activity while the players were playing. In other words,
the players' brains were acting as if they were really engaged
in the actions of their onscreen counterparts.
A recent survey of the top-selling video games revealed
that fully half of the most popular games contain serious
violence. This means that if your child is playing a game,
he probably has a one-in-two chance that his brain is undergoing
aggressive thought patterns. While the MSU study does not
show a long-term relationship of causation between violent
games and aggression, the short-term effects are clear.
Everyone who grew up watching cartoons knows that a banana
peel on the floor will make you slip and fall. Well, it
turns out the generation growing up on video games knows
something much more serious: what it feels like to commit
brutal acts of violence. So, let's take "watching what
our kids watch" more seriously.
David Walsh, Ph.D. is the founder
of the MediaWise Movement, a program of the National Institute
on Media and the Family (www.mediafamily.org).
His latest book is Why Do They Act That Way? A Survival
Guide to the Adolescent Brain for You and Your Teen
is a national bestseller.
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