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MediaWise® With Dr. Dave   Print this page

Advertisers Want Piece, not Peace, of Mind

The rise of radio in the early twentieth century marked the dawn of the electronic age. Ever since that first broadcast medium found its way into homes, advertisers have found ways to get into them too. With radio and TV, advertising made programming possible. Today's media are no different. Whether you pay for a ticket or expose your eyeballs to an ad, the media are never free. It's easier to slide through your day if you don't pay attention to how many times you're asked to open your wallet or promise your allegiance. But sometimes you have to take notice of financial backers' latest methods, especially when they target children. Recently, I saw two news reports that reminded me how many people there are out there who want a piece of our kids.

The first story highlighted a growing trend in video games: advergaming. This is pretty much exactly what it sounds like, video games that contain advertising messages. Some of these games have ads built into them, such as billboards in a car racing game. Other advergames function as game-length ads for a brand or product, often another media product.

For years, video games have featured characters from popular films and TV cartoons. And in recent years, big-budget action movies have been made from video games stories. But advergames take cross-media promotion a step farther. For instance, Disney is making advergaming a large part of its 50th anniversary campaign to promote its theme parks. And the U.S. Army has released video games as part of its recruitment strategy.

Advergames are here to stay. This year they may represent as much of one billion dollars of the video game industry's 10 billion dollar haul. Some advergames are as much fun and as well made as other games designed simply for the sake of entertaining game play. And that's just the point. It's hard to tell the difference between an advergame and a regular one. We need to make sure our children know that some of their favorite games are trying to trick them into spending more money.

The second story that piqued my interest described a white supremacy group's plan to distribute 100,000 free CDs. The CDs, featuring songs with lyrics containing messages of racism and hate, were part of the group's plan to recruit white children to the movement. The packaging doesn't highlight the group's affiliation. The group's appeal is in the music itself. Like the producers of many advergames, this group is attempting to infiltrate kids' minds without showing up on parents' radar.

I'm not suggesting that an advergame pushing a product is as harmful or as insidious as a hate-group attempting to create young racists. But I do think they have something in common. They're both trying to sneak their messages into our kid's minds. Like radio waves, promotional messages are all around us, even if we fail to notice them. Mediawise parents should help their kids keep their antennae up.

David Walsh, Ph.D. is the founder of the MediaWise Movement, a program of the National Institute on Media and the Family (www.mediafamily.org). His latest book is Why Do They Act That Way? A Survival Guide to the Adolescent Brain for You and Your Teen.

 
 
 
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