

World in Conflict
The Basics:
Platform: PC
Developer: Sierra
Price: $49.99
ESRB rating: T-Teen (13+)
Summary: Groundbreaking Real-Time-Strategy
game. Teens+
Note: Parents need to know that World
in Conflict is filled with large-scale battles, complete
with artillery strikes, napalm, even nuclear bombs. Soldiers
can be run over by tanks, blown up with artillery, or shot
by snipers. Positively, the game has a very interesting,
and well-told storyline about how the Cold War could have
ended. Plus, an included History Channel DVD tells players
how the real Cold War actually began to end in 1989 with
the fall of the Berlin Wall.
Families that play this game can discuss how this game
uses a storyline that talks about an "alternate history"-imagining
that something in the past actually happened differently
than it did. Have you read any other books or played games
that used this method of storytelling? Does it encourage
you to discover what really happened?
Further Breakdown:
Overall rating: 5 out of 5 stars
Best for ages: 13+
Playability: Easy. Fifteen minutes to learn the interface.
Graphics: High. Outstanding affects and cut scenes.
Reading Level: Light
KidScore
Rating
Ages 3-7: Red
Ages 8-12: Yellow
Ages 13-17: Green
Violence Amount: Red
Fear: Yellow
Illegal/harmful: Green
Language: Yellow
Nudity: Green
Sex: Green
Review:
In the 1980s, at the height of the Cold War, many people
imagined what it would be like if war actually happened.
What if the Soviet Union invaded? Would nuclear weapons
be used? Of course, war never happened-instead the Berlin
Wall came down, and the Cold War ended. Like a good book,
WORLD IN CONFLICT let's players imagine the "what if",
but unlike a book, they get to play it out in all of it's
grittiness in one of the best Real-Time-Strategy (RTS) games
of 2007.
It's 1989, and the Soviets have made a surprise attack
on the United States. Seattle is overrun, and it's up to
a few rag-tag divisions to try and turn the tide. World
War III is in full gear, and it's the player's job to win
back the United States.
The game's story is told through outstanding cut scenes
and in-game narration. Unlike most RTS games, World in Conflict
spends a lot of time developing character personalities-the
player can truly identify with the turmoil that some of
characters in the game are going through.
The story is excellent, but the gameplay is even better.
In one of the biggest breaks from the standard RTS genre,
World in Conflict has no resource gathering. Instead each
player is given a pool of reinforcement points, which they
can choose to spend on a variety of military units-troops,
tanks, helicopters etc.
As the player's units are destroyed during the battle,
the point values for those units are slowly added back to
the player's overall pool of reinforcement points. Then
the player can re-spend those points to call up more units
until the game is either won or lost.
Most battles are determined by who controls and holds certain
checkpoints. To make it more challenging, players usually
have only a certain amount of time to take over the checkpoint,
and then they need to hold it for an additional period of
time. The advantage of this method of gameplay is that players
get to focus almost entirely on battlefield strategy, rather
than micro-managing the collection of gold, wood, oil, etc.
In additional to reinforcement points, players also acquire
tactical points when they have accomplished certain objectives-for
example taking over checkpoints, or destroying enemy units.
These tactical points can be spent to call in artillery
strikes, napalm runs, even the dropping of nuclear weapons.
As good as the single player campaign is, the game really
shines with its multiplayer options. It's easy to jump into
the action. And, like Battlefield 2 and other recent online
war games, the leader board has a whole host of medals,
ribbon and awards for players to win.
Teams that work together during multiplayer have a huge
advantage, since each player only specializes in one area
-air, support, infantry etc. So, each player is dependent
on other players to provide the support they need.
With a deep and well-told storyline, plus it's new style
of gameplay, World in Conflict takes the RTS genre of games
and turns it on it's head. It's no conflict-this game is
a winner. Players who enjoy this game would also find the
1984 movie Red Dawn interesting.
|