

Star Wars: Knights of the Old Republic 2: The Sith Lords
The Basics:
Platform: XBox
Developer: LucasArts
Price: $49.99 (1/30/05)
ESRB rating: T (Teen)
Summary: Be a Jedi knight and choose
to fight either for good or evil in the Star Wars® galaxy.
Note: Parents should be aware that
the complex moral themes and decisions presented by KotOR2
may be challenging for younger players, and that it is possible
for kids to take on either good or evil roles; the game
presents both as viable options. Also, most problems are
resolved by violennce, regardless of whether or not the
player decides to be good or evil.
Further Breakdown:
Overall rating: 3 out of 5 stars
Best for ages: 13+
Playability: Acceptable: buggy gameplay and complicated
controls mar the game.
Graphics: Very good
Entertainment value: Very good
Educational value: Some: critical thinking is encouraged
during portions of the game.
Reading Level: 8+: As in the first game, extensive
reading is required.
KidScore
Rating
Ages 3-7: Red
Ages 8-12: Red
Ages 13-17: Yellow
Violence Amount: Yellow
Fear: Yellow
Illegal/harmful: Yellow
Language: Green
Nudity: Green
Sex: Green
Review:
Star Wars Knights of the Old Republic II: The Sith Lords
(KotOR2) returns Star Wars fans to the of Jedi knights,
the republic, and of course, the force. As with the original
Knights of the Old Republic, KotOR2 thrusts players
into a plotline thick with twists and turns and many choices.
Some of these choices lead to the "light," or
good side of the force, whereas others lead down the dark
path-towards anger and ultimately evil.
As the last of the Jedi Knights, the player
is hunted by the evil Sith, who wish to turn the player
to their side or, if that fails, kill them. Along the way,
the player will meet many computer-controlled characters,
some who will become allies, and others who will become
enemies. The player frequently makes decisions through a
text-based dialog system-the computer characters will "speak"
to the player, and the player then chooses from a list of
pre-determined options to reply. Based on the reply, the
player can become either more "light" or "dark"-help
people or kill them, rescue or enslave, fight for those
less powerful or dominate the weak, and so on.
For children, this type of gameplay has advantages
and disadvantages. While it is commendable that the game
stresses how actions and decisions have consequences, there
is no real guidance-it is equally viable to play the game
as a "light" or "dark" character. With
this in mind, parents may wish to be an active participant
if they choose to let their children play this game-stepping
in to discuss how decisions made during the game could be
applied in real life.
The game has a considerable amount of non-violent resolutions
and puzzle-based challenges to test the player's skill;
however, there are plenty of combat sequences. For the most
part they are not overtly gory, but there is some blood.
The decision to be a "light" or "dark"
character can play into the number and type of fight scenes-obviously
"dark" characters are much more violent.
There are some other things that parents should
be aware of. Some parts of the plot are rather advanced
and present difficult moral decisions that would be challenging
for younger players to grasp. Alcohol is mentioned, along
with gambling-these activities typically occur in the cantinas
that are sprinkled throughout the places the player visits.
Finally, on a technical level, the game could be somewhat
buggy-locking up on occasion (X-box version), which may
cause some frustration with players.
To conclude, KotOR2, is very similar
to the first game in terms of strengths and weaknesses.
The game has an interesting story to tell, and has great
potential to be a teacher of how decisions can have a ripple
effect throughout a person's life-both for themselves and
everyone around them. However, especially for younger players,
this game is dependent on parents to step in and provide
the background of which decisions are truly right-and why.
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