

Rise of Nations
The Basics:
Platform: PC
Developer: Big Huge Games and Microsoft Studios
Price: $45-50
ESRB rating: T (Teen 13+)
Summary: Conquer the world through
strategy, economic force and military might.
Note: Although much of the game focuses
on military conquest, it is presented in a somewhat historical
context.
Further Breakdown:
Overall rating: 4 out of 5 stars
Best for Ages 13+
Playability: May be difficult for those who are not
familiar with RTS type games
Graphics: Slightly above average for this genre
Entertainment value: Excellent with a lot of room
for re-playability
Educational value Some: Some. Gives a historical
perspective of eighteen nations; economics
Reading Level: 6+ Some reading required to understand
gameplay.
KidScore
Rating
Ages 3-7: Red
Ages 8-12: Yellow
Ages 13-17: Green
Violence Amount: Yellow
Violence Portrayal: Yellow
Fear: Green
Illegal/harmful: Green
Language: Green
Nudity: Green
Sex: Green
Review:
For those kids, both young and old, who like to imagine
themselves as the sometime ruler of the world, Rise of
Nations provides a way to experiment with the best strategy.
The game focuses on eighteen great civilizations, ranging
from the British to the Japanese. The player's goal is to
guide the nation of their choice through a campaign to take
over the world.
Rise of Nations has a unique aspect
about its gameplay. It combines the turn-based play of a
board game like Risk®, with the on-the-move excitement
of a Real Time Strategy (RTS) game like Age of Empires.
During RTS mode the play is continuous, while both the player
and the opponent build up resources and strategically attack
each other's cities to take over territory. Although battles
are shown fully animated, the violence is tempered by the
player only having a bird's eye view rather than being fully
immersed.
The game has potential to be educational,
but only on a limited level. Each nation has "specialized
units and traits". For example, the British have the
unique unit of longbowmen. In addition, the game follows
a rough timeline of national development from ancient times
to modern ages. These elements in the game may spark a basic
interest in the player's mind about the history of a particular
nation. Unfortunately, the game does not take advantage
of this. The educational value of the game could have been
greatly increased had it included information explaining
the historical significance between the special units and
that particular nation.
From an entertainment aspect the game performs
admirably. The game's AI offers multiple levels of difficulty
in order to provide a good challenge while not overwhelming
the player. Also, the player can use a multi-player option
to challenge friends. Kids who enjoy any type of strategy
game will like this game.
In the end, Rise of Nations is a good
game; in fact from an entertainment level it is excellent.
However, a little more effort could have given players not
only an entertaining time, but also an educational one.
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