

Kingdom Hearts: Chain of Memories
The Basics:
Platform: GameBoy Advance
Developer: Square Enix
Price: $39.99
ESRB rating: E (Everyone)
Summary: Find your friends in familiar
Disney locales
Note: Chain of Memories stresses the
importance of true friendships and how memories play a part
in our understanding of friends and friendship. While there
is fighting, it is bloodless and clearly fantasy-based.
Additionally, fight scenes require strategy and thinking-the
player uses a carefully cultivated collection of "cards"
to fight and win battles rather than shooting. This is a
good game for kids who are able to understand the somewhat
complex card-combat system and the storyline.
Further Breakdown:
Overall rating: 4 out of 5 stars
Best for ages: 6+
Playability: Good. Card-combat system can be somewhat
complicated.
Graphics: Excellent. Well-animated and colorful imagery.
Entertainment value: Very Good. Some of the game
can get a bit repetitive.
Educational value: Very Good. Combat requires strategy
and thinking. The importance of friendships are stressed.
Reading Level: 7+ Some reading is required.
KidScore
Rating
Ages 3-7: Green
Ages 8-12: Green
Ages 13-17: Green
Violence Amount: Yellow
Fear: Yellow
Illegal/harmful: Green
Language: Yellow
Nudity: Green
Sex: Green
Review:
KINGDOM HEARTS: CHAIN OF MEMORIES mixes well-known Disney
and Final Fantasy characters together in this card-based
adventure game. A proven success-the first Kingdom Hearts
game was a big success-Chain of Memories also proves to
be a game that is fun and challenging to play.
Chain of Memories' storyline begins shortly
after the conclusion of the first game-with Sora (the hero
of the story) and his two friends Donald Duck and Goofy
returning from their travels of the first game. A series
of animated cut scenes lay out the plotline of Chain of
Memories-Sora needs to search for something or someone that
is important to him. In the process, however, he may lose
something very dear to him. Led by a mysterious stranger,
Sora and friends enter into Castle Oblivion. Here Sora discovers
that Castle Oblivion is actually the memories of friends
he met and places he visited during the adventures of the
first Kingdom Hearts game, including the 100 Acre Wood with
Winnie the Pooh, Neverland with Peter Pan and Agrabah with
Aladdin. The mysterious stranger continues to explain that
Sora will need to use special "cards" to defeat
his enemies as well as gain access to other areas of the
castle/Sora's memories.
As the game progresses, Sora finds his enemies-"The
Organization" along with its minions, known as the
"heartless." These enemy creatures change depending
on Sora's location. For example, they turn into palace guards
when she is in Agrabah. When Sora bumps into one of the
"heartless" characters a battle ensues. Once started,
Sora uses a combination of real-time action (moving around
and jumping) and special cards to attack and defend against
the enemy. These special cards are kept in a "deck"
and are selected by the player throughout the battle. Each
card has a different capability or damage amount caused.
Special moves can be created by grouping cards together
and by using the right combinations of cards at the right
time. All of this amounts to a lot of strategy. Simply wading
in without a plan of attack makes victory much more difficult.
A victory often allows Sora to pick up new cards from defeated
enemies, which can then strengthen her deck.
There are a number of positive factors in
this game. As mentioned, the combat system requires real
thinking skills and it is bloodless and free of gore. Enemies
simply disappear when defeated. Additionally, the game's
story is uplifting and positive, focusing on the importance
of friendships, of being helpful and kind and that it is
good to be true to oneself and others. Finally, much of
the story is told through text, which encourages reading
and imagination.
There are a couple of things parents may wish
to consider. First, very young players may still be frightened
by "the heartless" and other enemies. Despite
being blood-free, the game does contain some fantasy violence.
Additionally, by using well-known Disney and Final Fantasy
characters the game has instant recognition and credibility
with kids; however, this also leads to some inherent commercialization
concerns.
In the end, a child ages six and above will
probably get the most out of the game. It is a fun game
to play, and the card-based fighting is a refreshing and
strategic change from the simple mayhem of first-person
shooters.
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