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Galactic Civilizations II Gold Edition
The Basics:
Platform: PC
Developer: Stardock
Price: $39.99
ESRB rating: E10
Summary: One of the smartest strategy games you
can buy.
Note: The battle sequences in Galactic Civilizations
II have lasers shots and explosions; however, they are shown
from a third-person perspective. Larger space battles are
shown in a cinematic-style sequence, but the player does
not directly control any of the action. The storyline of
the Dark Avatar sequel involves two branches of an evil
civilization-one faction determined to exterminate all other
civilizations, the other attempting to "rescue"
them in order to enslave them. All in all, however, the
game's educational value is very high, with plenty of opportunities
for kids (and adults) to learn about economics, government,
diplomacy and trade.
Families can talk about the pacing of strategy games versus
first-person-shooters or even real-time-strategy games.
Is it just as fun to play a game that requires paying more
attention to details than making snap decisions? What parts
of a strategy game make it exciting to play? This game has
a really good AI, but it doesn't let you play against friends.
Does that make it less interesting to play? Why?
Further Breakdown:
Overall rating: 4 out of 5 stars
Best for ages: 10+
Playability: Hard. Several hour learning curve
Graphics: High. Adjustable to your PCs ability.
Reading Level: High
Ages 3-7: Yellow
Ages 8-12: Green
Ages 13-17: Green
Violence Amount: Yellow
Fear: Green
Illegal/harmful: Green
Language: Yellow
Nudity: Green
Sex: Green
Review:
Galactic Civilizations II Gold Edition, which includes the
original Dread Lords campaign and the Dark Avatar expansion,
is a masterpiece of strategy game playing. Starting with
a small sector of the galaxy, players need to build their
civilization into a galactic empire through trade, diplomacy,
espionage and strategic uses of force.
A campaign mode tells a somewhat convoluted story of Drengin's,
Terran Alliances and other civilizations, but most players
will skip past the short cutscenes to get into the meat
of defeating what is probably some of the smartest AI ever
put into a video game.
At the easiest levels, the AI lets players learn the fairly
complex set of controls and options without too much harassment.
At the hardest levels the AI can be brutal. It's quick to
take control of the best planets, makes unpredictable alliances
to throw the balance of power off, and basically plays like
a human opponent-only one that has been playing for a long
time and has a lot of tricks up their sleeve. In fact, the
AI is so human-like, it shouldn't be too hard for players
to forgive the fact that the game doesn't have any type
of multi-player gameplay.
The game establishes a nice balance between letting players
manage their empire and not become weighed down by the details
as the empire grows. A few simple slider bars control how
much players tax their civilization and then distribute
that money into production of military, social and research
projects. Plenty of graphs, charts and timelines help players
figure out on a turn-by-turn basis the best way to fine
tune their expansion.
Exploration, researching new technologies and engaging
in diplomatic negotiations are the most important parts
of the game. It is completely possible to win the game without
fighting a single battle. However, most players, even ones
who are trying to win through peaceful means, will occasionally
find themselves in a conflict.
Players hoping to influence the result of a conflict with
fancy flying or sharp-shooting accuracy will be disappointed.
Once a battle starts the computer takes over entirely, merely
letting the player watch as the results play out.
To make it a little more interesting, players can choose
to have the computer display the battle in a semi-cinematic
style, but it still doesn't allow the player to control
any of the ships, etc. during the fight. A player who hopes
to win the game through force has the best chance by researching
military technologies and using them to build more powerful
space ships before individual battles even begin.
One of the best features of the game is that it is so incredibly
replayable. Beyond the campaign mode, the free-play mode
lets players select from dozens of options to pick and choose
the type of game they would like-from a couple hour, afternoon
cakewalk, to a weeks-long tug of war between nine different
opponents. Plus, the game lets players use the technologies
they research to design and build their own custom space
ships, which adds even more flexibility.
Overall Galactic Civilizations II is a fun to and worthwhile
addition to any strategist's collection. Players looking
to play a historical strategy game might like Civilization
IV instead.
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