

Empire Earth 2
The Basics:
Platform: PC
Developer: Sierra/Mad Doc Software
Price: $49.99
ESRB rating: T (Teen)
Summary: A challenging, entertaining
and potentially educational Real-Time-Strategy game.
Note: EMPIRE EARTH 2 is a Real-Time-Strategy
game that has a lot of educational potential, allowing players
to explore history, economics and diplomacy along with their
military prowess. The game inevitably contains a number
of battle scenes, but they are fairly innocuous, and the
game includes an option to turn off blood.
Families who play this game may want to discuss how civilizations
grow and develop. The game mixes factual history with fictional/alternate
histories, which could cause confusion. How is it possible
to distinguish between factual history and fictional history?
How important is it to have accurate historical records?
Why?
Further Breakdown:
Overall rating: 4 out of 5 stars
Best for ages: 12+
Playability: Challenging. Difficult to master/complex
controls make the learning curve steep.
Graphics: Good. A little behind the times, but passable.
Entertainment value: Excellent. Although the campaigns
are relatively short, instant battles, a map editor and
multiplayer options provide longevity.
Educational value: High. The game has opportunities
to explore economics, military strategy and history.
Reading Level: 7+. Although the game employs voice-overs,
reading is still needed for parts of the game.
KidScore
Rating
Ages 3-7: Red
Ages 8-12: Yellow
Ages 13-17: Green
Violence Amount: Yellow
Fear: Green
Illegal/harmful: Green
Language: Green
Nudity: Green
Sex: Green
Review:
EMPIRE EARTH 2 is a good game for players who are looking
for a challenging but rewarding Real-Time-Strategy (RTS)
game. The design of Empire Earth 2 is similar to the original
Empire Earth game, but builds upon it to give players a
much deeper experience and more strategic game.
The game has two primary modes of play-single-player
campaigns and multi-player skirmishes. Skirmishes have one
overarching objective, such as capturing a number of territories,
or completely eliminating all other opponents. Most objectives
require some sort of military action, but players also need
to build a strong economy before they can amass an army
of any size. The faster a player can harvest resources like
food, wood and gold, the quicker they can build an army
and complete the objectives of the game.
Campaigns have similar gameplay to skirmishes,
but they contain a series of linked scenarios that build
upon each other. In addition, each scenario may contain
a number of mini-objectives, such as capturing a certain
place on the map or defending a key ally. Players can choose
from four campaigns-they can follow the creation and unification
of the Korean nation, they can explore the expansion of
Germany during the middle ages, they can develop the United
States into a world superpower during the 19th century,
or they can play several "turning points" battles,
such as D-day. In addition to these pre-made campaigns,
players can use the map-editor to create their own scenarios
and campaigns.
One of Empire Earth 2's strongest selling
points is its subtle inclusion of a lot of good educational
material. In fact, most kids won't even notice that they
are learning history, economics, diplomacy and military
tactics while playing this game. Nonetheless, examples abound.
For instance, each scenario starts with a snapshot of the
historical context of the situation. While most are accurate
there are some exceptions, which will be discussed later
in this review. During one scenario, players learn how the
media influenced American sentiment and helped to begin
the Spanish-American war in Cuba.
Other examples of educational material include
the use of diplomacy. For instance, it is often vital for
players to establish alliances through the use of treaties
and counter-treaties. Players learn about economics by buying
and selling resources, the values of which shift based on
supply and demand. Even military tactics are explored. While
brute force is successful in the most lopsided of scenarios,
players typically need to employ real strategy to defeat
their enemies. Different troop formations and mixes of troops
vastly affect the outcome of the battle, and war plans can
be drawn up on a map and shared with allies to coordinate
an attack.
There are two concerns that parents may have.
First is the violence. Although the game has a few objectives
based around diplomacy and economics, a significant amount
of the gameplay is dedicated to building up armies and destruction
of opposing players. This is a legitimate concern that parents
may wish to discuss with their kids. However, on a positive
note, the game does not contain too much blood and gore.
For those that are uncomfortable with the amount that the
game does show, there is an option to turn blood off. Most
battles are viewed from a wide-angle, meaning the characters
are fairly indistinguishable and the violence is less immersive
than a first-person-shooter game.
The second concern is that the game contains
a fair amount of "alternate history." For example,
during the tutorial, the game has the player taking command
of the Aztec civilization. However, during the game, the
player defeats Cortez and the Spanish, and later levels
have the player (and the Aztec nation) allying themselves
with the Americans to defeat the now-fascist Incas?!? In
and of itself, alternate histories can be an interesting
and imaginative way to look at how things could be, but
it is confusing when portrayed along side truly historical
events like the Spanish-American war. Positively, the game
will hopefully inspire players to find out what really happened.
Negatively, some players could get a very confusing portrayal
of history.
Parents should also be aware that the game
requires a fairly high-end machine to run well. It is advisable
that your computer meets the recommended specifications
(not just the minimum) for the game to perform at an acceptable
level. Slower computers may make the game practically unplayable,
as the reaction time is too slow.
All in all the game is a worthwhile investment,
especially for gamers who like real-time-strategy games.
Casual players may find the game slightly less enjoyable-at
least initially, as the learning curve can be steep. Nonetheless,
players will be rewarded by a game that is both entertaining
and educational.
|