

Drive3r
The Basics:
Platform: Xbox, PS2 (Xbox Reviewed)
Developer: Atari
Price: $49.99 (June 2004)
ESRB rating: M (Mature)
Summary: Drive away from this one.
. .
Note: A run-of-the-mill storyline
with far more violence than heart, buggy coding and abysmal
gameplay make this game a poor choice for kids in almost
every respect. Perhaps the greatest concern, however,
is the role-model that main character Tanner presents.
Although he is supposed to be a cop, during much of the
game Tanner is on the other side of the law, committing
crimes such as stealing cars, reckless driving and even
killing fellow police officers.
Further Breakdown:
Overall rating: 0 out of 5 stars
Best for ages: 17+
Playability: Very Poor
Graphics: Average
Entertainment value: Poor
Educational value: None
Reading Level: 5+
KidScore
Rating
Ages 3-7: Red
Ages 8-12: Red
Ages 13-17: Red
Violence Amount: Red
Fear: Yellow
Illegal/harmful: Red
Language: Yellow
Nudity: Green
Sex: Green
Review:
There is little positive to say about Driv3r. In
fact, a run-of-the-mill storyline with far more violence
than heart, buggy coding and abysmal gameplay make this
game almost a total wreck. A gang of car thieves plans
to steal $20 million dollars worth of exotic cars from
Miami, Florida and Nice, France to be delivered to Istanbul,
Turkey. The player stars as an undercover cop named Tanner
who will stop at nothing to capture the gang. In order
to infiltrate the gang and catch the ringleader, Tanner
must play along as part of the gang stealing cars, killing
rival gang members, and helping them evade the cops, until
the trap is finally sprung. In typical action game/movie
fashion, the plot line makes little plausible sense, but
has plenty of opportunity for fast car chases and shoot-outs.
As a role model, the character of Tanner
has very little to offer. The manual to the game advises
that Tanner is reported to have a "frequent tendency
to ignore and override authority." During much of
the game Tanner must steal cars, run down pedestrians
and even kill fellow police officers in order to stop
the gang. The result is that the line between the good
guys and the bad guys is very blurred. It is possible
that younger players would not even realize Tanner is
a police officer unless they pay close attention to some
of the cut scenes.
Missions are varied between driving and
on-foot action. At times Tanner may be involved in top-speed
chases where the player needs to stick close in order
not to lose whoever is being chased. At other times Tanner
may need to go through a building on foot, shooting anyone
trying to stop him. During most missions Tanner has his
own vehicle, but when it becomes too damaged (and it often
does) Tanner can "appropriate" whatever vehicle
is necessary. The most convenient way of achieving this
is by car jacking. The manual advises "don't forget
that if you wreck your car you can get out and steal another
one."
Although some of the gameplay is open-ended,
such as Tanner being able to choose his own driving routes,
the overall plot is completely scripted, making it next
to impossible not to steal, slaughter innocent bystanders
and kill fellow cops to win the game. The game attempts
to counter this by "the felony meter". If Tanner
does something illegal in front of a cop-such as shooting
pedestrians, "the felony meter" goes up. As
it rises, the police more actively pursue Tanner to attempt
to stop him. Ironically, this typically leads to the death
of more police, since the player must complete the mission
to win. Of course players can take the manual's advice
and reduce their felony rating by sounding their car's
horn in order to "warn pedestrians out of your way
. . ."
With all that said, the gameplay is so poor
it is doubtful anyone will even want to play for long.
Much of this comes from poor coding. Moving Tanner or
driving can be frequently frustrating, as graphical quirks
prevent fluid motion and cause odd errors. Sometimes the
results are downright comical, such as watching Tanner
"swim" through the air while he is supposed
to be standing in a boat; however, much of the time the
errors are simply exasperating. At times the game requires
near perfection on the part of the player; where every
second can mean the difference between winning the level
and playing it over again. It is during these tense moments
that the technical errors can really cause a lot of frustration.
It can be assumed that many players will want to toss
this game after attempting a level for the nth time, only
to be defeated by a technical glitch that is beyond their
control.
The only positive to the game is the incredible
detail in the cityscapes and animated cut scenes. It is
clear that the developers took their time with modeling
each city to great length, and driving around can be akin
to actually visiting the city. Sadly, there is typically
little time to enjoy this, as most missions require speed
as a top priority, leaving little time to look at anything
but the road ahead. (It should be noted that a different
part of the game does allow plenty of time to drive around.)
The cut scenes are also well done from a technical standpoint,
and serve their purpose of telling the "story",
as mediocre as it is.
In the end, Driv3r just ends up being
a waste of time and money. The game hardly presents itself
as a purveyor of good role models, nor does it even remotely
address criminal/police activity in a realistic manner.
However, on top of this, technical bugs make the game
almost unplayable at moments. Drive away from this one
. . .