

Dungeons and Dragons Online: StormReach
The Basics:
Platform: PC
Developer: Atari
Price: $39.99
ESRB rating: T (Teen)
Summary: A huge online role-playing
game based on the world of D&D. Teens-up.
Note: Parents need to know that the
commitment level to this game is high. The game requires
Internet access and players are required to pay the approximately
$15/month fee on top of the purchase price to play the game.
Players gain experience through quests, which usually takes
the assistance of other players. The entire quest must be
finished to acquire the points, so there is often pressure
to play longer than intended.
Families who buy this game may want to discuss the popularity
of games that charge a monthly fee on top of the purchase
price. Does this add pressure to play, even when you don't
have the time? Are there advantages to a game that is played
entirely online versus a game played individually?
Further Breakdown:
Overall rating: 3 out of 5 stars
Best for ages: 13+
Playability: Medium. Lots of lag can lead to system
crashes.
Graphics: Medium. Detailed, and huge world, but dungeons
can get repetitious.
Reading Level: Medium. Some reading is necessary
to play.
KidScore
Rating
Ages 3-7: Red
Ages 8-12: Red
Ages 13-17: Yellow
Violence Amount: Yellow
Fear: Yellow
Illegal/harmful: Yellow
Language: Green
Nudity: Green
Sex: Green
Review:
Taking the name of the granddaddy of all role-playing games
(RPGs), DUNGEONS AND DRAGONS ONLINE: STORMREACH gets many
of its cues directly from the pen and paper version of the
game. However, while this Massively Multiplayer Online Role-Playing
Game (MMORPG) is entertaining, teens (and their parents)
may want to make sure this is the right fit for them before
signing up for the $15/month fee the game charges.
The game makes full use of the fact that it is an online
game. Social interaction isn't just encouraged-it is very
nearly a requirement. Few of the quests are easy enough
for a single player to do, requiring players to form parties,
mixing and matching the skills of their individual characters
to help each other out. This is a great way to meet people
and learn how to work together, but it also ties players
to the game for longer stretches of time.
Unlike most RPGs that give out points for defeating individual
enemies, experience points in D&D Online are awarded
only at the completion of the entire quest. So, players
will often find it difficult to pull out in the middle of
a mission, since other players are depending on them to
complete the challenge and get the points. Since quests
can easily last 15-20 minutes (typically even longer), it
can be difficult to play for short blocks of time.
Players unfamiliar with the pen and paper version of the
game may be puzzled by its references to things like "saving
rolls" and "skill checks." For example, in
true D&D style, damage is indicated in figures like
1d8 + 2 (the roll of one 8-sided die plus 2).
There are impressive displays of scenery in the game, but
the quests are typically staged in settings like cramped
dungeons, cellars and underground caverns, which rarely
seem to showcase the full graphical experience players might
expect. As a bit of a consolation, however, the game offers
a unique storytelling method. Again, borrowing from the
principle of the pen and paper version, a Dungeon Master
or DM narrates elements of the game. For example, when entering
a dungeon, players may hear the DM telling them something
along the lines of, ". . .it's evident this room hasn't
been used for years, as the thick dust on the floor is disturbed
only by the faint footprints of rats and mice."
A final consideration might be the technical glitches that
can mar the overall experience. As with many online games,
lag can be issue. Popular common areas like the inns and
large quests can get jerky and slow, even to the point of
locking up the entire computer. Although the developers
are sure to add more server capacity and fixes, it's a constant
challenge for online games.
All together, D&D Online seems to fill a niche rather
than appeal to every player. Players expecting the game
to challenge the immensely popular World of Warcraft will
find that D&D Online is a different experience-one that
is still fun, but perhaps less "pick-up-playable"
than its main rival.
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