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Battlefield Vietnam
The Basics:
Platform: PC
Developer: EA Games
Price: $40
ESRB rating: T (Teen)
Summary: Battlefield Vietnam is a first person
shooting game, situating the player in battles roughly based
on actual battles during the Vietnam War. Players use a
variety of weapons and vehicles to fight as part of a team
against the opposing side. Players can choose from among
several different roles, and has the option of joining American,
South Vietnamese or North Vietnamese forces.
Note: This game has both positive and negative aspects.
Negatively, as a first person shooter, there is a significant
amount of glorified and dramatized violence. Positively,
the game provides opportunities for younger players to learn
about the Vietnam War, an important event in American history.
Further Breakdown:
Overall rating: 4 out of 5 stars
Best for ages: 13+
Playability: Relatively easy controls, significant
replay value
Graphics: Requires a high-end system for maximum
potential
Entertainment value: Significant replay ability.
Lack of single-player campaigns
Educational value: Some. Historical information about
the war and the era
Reading Level: 6+ to play 8+ for historical information.
KidScore
Rating
Ages 3-7: Red
Ages 8-12: Red
Ages 13-17: Yellow
Violence Amount: Red
Fear: Red
Illegal/harmful: Green
Language: Green
Nudity: Green
Sex: Green
Review:
The jungle is lush and calm as the sun sets on a beautiful
day. Crouched low, you can hear the quiet sounds of wildlife
as evening sets in. But this is no peaceful vacation. Seconds
later you hear bullets zing just overhead. A sniper is on
to you. In panic you look around, and in desperation you
unload half a clip from your M-16 in what you think is the
general direction of the sniper. The situation seems hopeless
as you spot enemy reinforcements approaching in a BMP troop
carrier. Machine gun fire splatters the ground in front
of you. Suddenly you hear the chop, chop of a friendly 'copter.
A Bell UH-1 pops over the trees, launching rockets at the
BMP. Seconds later it hovers next to you, offering a chance
at escape. Leaping in, you hear explosions as the enemy
BMP turns into a fireball of twisted metal. You have lived
for another minute, and in this game that seems like a lifetime.
Welcome to Battlefield Vietnam, a first-person chance
to experience the Vietnam War.
Following in the footsteps of its prequel, Battlefield
1942, Battlefield Vietnam puts you in the midst of all-out
warfare. Don the uniform of either U.S., South Vietnamese
or North Vietnamese forces, choose out of four "classes"
of troops, each with different weapon and equipment combinations,
and fight through some of the major and minor battles of
the Vietnam War.
The game offers further variety than most first-person
shooter types of games. The game's environment is very interactive,
as you can use booby traps, gun emplacements and natural
cover to your advantage. However, one of the most "fun"
aspects of the game is its use of vehicles. Run up to a
jeep, tank, helicopter or boat, and with a simple press
of a button, you flying or driving your way into the battle.
Vehicles are designed with multi-player action in mind,
with most have spots for additional players to be gunners,
or at least catch a ride into the battle. Despite the number
of vehicles and options, the controls are relatively easy
to master. Flying a helicopter or jet takes some practice,
but doesn't require you to be a flight simulator pro. The
rest of the game follows along basic first person shooting
type controls with the use of the keyboard and mouse.
On a gameplaying level, Battlefield Vietnam isn't
designed to run on dad's accounting machine. To run the
game at with the graphics levels it deserves, a near top-of-the
line computer is required. Despite the high system requirements,
the game's artificial intelligence or AI players are anything
but intelligent. AI players have particular difficulty flying
or driving vehicles. It is not an uncommon sight to see
a helicopter with an AI pilot flying backwards, and eventually
upside down-promptly crashing and killing everyone involved.
Other times you will see AI characters simply sitting in
a jeep or vehicle, confused as to know what to do next.
This emphasizes that the game is designed for multi-player
support over a network or the Internet with human players.
A positive highlight of the game is the infusion of miniature
"history lessons" into the game. The extraordinary
long load times are put to good use by illustrating various
points of interest about the War. For example, the "media
revolution" is discussed; emphasizing how television
correspondence slowly transformed the "once heroic
and romantic views of war". The differences between
communism and capitalism are discussed, the types of equipment
used on each side, and "who really won the war".
Even popular music of the time is placed into the game to
add to the atmosphere of the game. Although by no means
a history lesson in itself, the game does pique interest
and may inspire you to investigate further.
The game also emphasizes teamwork. Generic commands can
be used to direct AI characters, but much greater success
is to be had with a close team of human players. A well-balanced,
organized team with strong communication skills and a chain
of command is much more successful than the individual charging
in with guns blazing. The teamwork aspect is especially
prevalent when using vehicles, since several players can
be using the same vehicle at once.
Negatively, the game is naturally quite violent. Although
putting the violence in a historical context makes it less
gratuitous, the game cannot help but glorify warfare, and
in some ways make it a spectacle. If you get shot, you may
hear yourself choke on your own blood as you collapse to
the ground. Looking through a sniper's scope, you can see
every aspect of your victim's death throws. Particularly
close explosions can send a body, albeit not body parts,
flying high into the air.
On a neutral level, the true terror of the Vietnam War
is hinted at through the game. In the jungle it is extremely
difficult to tell friend from foe. The heavy foliage provides
excellent cover for snipers. Many times you will be shot
and killed without a clue as to where the enemy is. How
similar it must have been in reality. It is not to difficult
to imagine the insanity troops went through during the war-the
pressures of not knowing if you were going to live or die
for another minute must have been tremendous. Although this
is too "real" for younger players, older players
may begin to comprehend the impact of the war on individual
lives, and with discussion may grow to understand the personal
decisions soldiers made during the War.
The game provides and excellent jumping-off point for parents
and children to discuss the war and that period of time.
Despite the historical information, the game does not really
begin to approach the complexity of issues facing the world
at that time. Many parents may be familiar with the war,
or know people who were in the war. Personal accounts could
add a great deal of depth to the game, and discussions could
branch into a variety of topics not even touched upon in
the game.
Overall, the game offers a more positive experience than
many first-person shooting games available today. By putting
the violence into a historical context and coupling it with
historical information, the game attempts to make some sense
of the violence-in other words it is not purely violence
for violence's sake. Parents may wish to be cautious in
supporting this game, but should also realize the multiple
discussion points that may arise.
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