

1701 AD
The Basics:
Platform: PC
Developer: Related Designs
Price: $49.99
ESRB rating: E10
Summary: Build a colony through trade
and war. Tweens.
Note: Parents should know that the
production of alcohol and tobacco products is one small
part of the overall economic strategy of this game. Also,
although not a focus of the game, the player can use ground
and navel forces to dominate opponents by force. Positively,
the game encourages cooperation and diplomacy through trade
and economic agreements with other players. The game also
warns players and advises them to take a break if they have
been playing for more than two hours.
Families who play this game may want to talk about the
interesting fact that 1701 AD is a European-designed and
developed game. Do you think this affects the game design
at all? Have you noticed the influences of other cultures/countries
in any of your other favorite games? Do you think you can
learn anything about other countries by playing games?
Further Breakdown:
Overall rating: 4 out of 5 stars
Best for ages: 10+
Playability: Medium. One hour learning curve.
Graphics: Excellent. Beautifully rendered water,
lush islands and diverse cities.
Reading Level: Medium. Some reading required to play
well.
Ages 3-7: Yellow
Ages 8-12: Green
Ages 13-17: Green
Violence Amount: Yellow
Fear: Green
Illegal/harmful: Yellow
Language: Green
Nudity: Green
Sex: Green
Review:
It's back to the ships and the starting of a new colony
with Sunflowers/Related Designs latest city-builder/simulation
1701 AD. Fans of the first two games in the series, 1602
AD and 1503 A.D.: The New World, will catch on quickly.
The overall concept remains the same: colonize a new island
and get it to grow and prosper through shrewd trade and
the occasional use of military might.
The queen herself funds the initial voyage, and provides
just enough to start nice little fishing village. Initially,
the player's pioneers want just the basics-some food, clothing
etc, but they don't pay much in taxes either. To grow the
tax base it's in the player's best interest to advance their
villages populace all the way into the aristocracy.
To be an aristocrat requires the trappings appropriate
to the class, and soon players will find themselves scrambling
to find a whole host of delicacies to keep the population
happy and thereby paying their taxes.
That's when the challenges start. Since the player's island
doesn't have all of the natural resources needed to keep
the populace happy, new islands have to be settled, and
trade partnerships started to keep the goods, like chocolates,
jewelry, and even beer coming in.
As time goes by, the going gets rougher. Soon the queen
demands a tidy return on her initial investment. Plagues,
volcanoes and a whole host of other calamities can knock
a player's colony back to the dark ages. And, military action
becomes a distinct possibility as trade partners (or the
players themselves) decide that the best way to a secure
future is by force.
Player's will find much to like in this game. The menus
and controls remain elegantly designed; allowing players
to micro-manage without seeming, well, like micro-management.
Updated graphics sparkle and are full of fun little details.
The challenge is appropriate, and players will quickly find
themselves being warned by the game that they have been
playing for a couple hours and might want to take a break.
The grievances are few and small. Although the game has
multiplayer, at least over the Internet it isn't a great
option. It simply takes too long to get to the point where
the level of interaction with other players would get interesting.
Also, although battle sequences are stronger than in the
previous renditions, they are not going to get many military
strategists excited. Only a few troop types exist and winning
a battle usually depends solely on who has the biggest army.
All in all, 1701 AD is one of better games of this type
out there. Player's won't be disappointed.
|